Mandymod Werewolf Den, It describes an interactive webpage puzzle wi
- Mandymod Werewolf Den, It describes an interactive webpage puzzle with 6 colored gems on the door that must be turned orange in the correct sequence. So I parked the wagon in the woods and Ez elsewhere also hunting werewolves. I moved your orphanage to Krezk, and wove together the demon story along with Ilya's demonic hunger. Her personal quest involves finding her friends and giving them a proper burial, as well as hunting down the werewolves who killed them who happen to be from the Werewolf Den. A couple of relevant things to mention in my campaign first. Seems a bit cheap for the hilt to be in the Amber Temple too, but there's still a few things they need to do before their final battle with Strahd, I might be able to place it elsewhere. Fleshing Out Curse of Strahd by u/mandymod VALLAKI Vallaki is a political powder keg with multiple fuses all burning at Chapter 15 – Werewolf Den The GUIDE index for Curse of Strahd and other related articles can be found here ! The last numbered chapter in Curse of Strahd. She feels uncomfortable without her “face” of makeup, and spends at least an hour preparing it each morning. Their forces are divided, with the oldest and youngest left behind, and one of the few occupants in her prime is ready to rebel against the pack leader. A werewolf's skin isn't Guildsbounty's Notes on the Werewolves ElvenTower's Guide to the Werewolf Den Paintraina's Guide to the Werewolf Den LunchBreakHeroes Guide to the Werewolf Den The Werewolf Den, Made More Social/Exploration Oriented Worg VS Werewolf: Expanded Guide Minor Guides: Designing a Wolfsbane Potion Guides to PC Lycanthropy MandyMod's Guide to Running Guide to the Werewolf Den - (Special Thanks to: DragnaCarta, MandyMod, and Lunch Break Hereos) 0 comments Best Add a Comment A plot hook into the Werewolf Den A potential introduction for players into the Demiplanes of Dread Additional story pacing for the Bones of St. I’m also using lots of MandyMod stuff. Legends of Barovia by (u/PyramKing) - Ko-Fi I've gathered and merged multiple materials from u/MandyMod, corrected some typos (ha ha), and created Word docs sorted by CoS chapters. The party met him far from the cave, between barovia and tser pool, because he's been presumed dead. Markovia Argynvostholt Berez Werewolf Den I - Background and NPCs - Werewolf Den II - The Cave - Running Werewolves and Lycanthropes The Amber Temple Castle Ravenloft Overall Clarifications and Reminders Damage Immunities Lycanthropes RAW are immune to nonmagical and non silvered damage. - The Keepers of the Feather, a secret spy network led by the Martikov family that uses ravens to monitor the land of Barovia So my party's fated ally is Zuleika the werewolf. It includes 20 secrets with optional mechanical features and instructions for DMs to randomly assign or have players draw secret cards. The puzzle aims to be more complicated than the original while still The wereraven family can easily tell the party the story of Berez and that the ruins are now solely inhabited by an evil, ageless witch. Chapter 15 – Werewolf Den The GUIDE index for Curse of Strahd and other related articles can be found here ! The last numbered chapter in Curse of Strahd. The one question from that would be regarding maps for Luca's sheep pen or the fight with MandyMod's Gulthias Dungeon is here but both MandyMod's guide and DragnaCarta's Strahd Reloaded have their own entries in the megathread. captive in the Werewolf Den. If players investigate the room and Fighting Felix’s Demon I'm trying to read, consider and respond to every post, but every time I return to reddit there are 5-6 more of them! See below: I have some ideas, but I could always use additional help/suggestions on refining my follow-up. Andral to prevent Ireena from seeking sanctuary there. It has a great map, some very… Werewolf society is stratified - there are full-blood werewolves (born of werewolf parents) and mixed-breed, who have been turned by a bite. Had the demon trapped by Van Ritchin, who promptly lost the cursed locket which is how Felix got it. If you are a player, close this document immediately and refer to the standard Player Primer to help you roll a spoiler-free player character. T he following list of mysterious secrets were designed to be implemented during character creation to help integrate player character backstories into the Curse of Strahd campaign and were inspired by the secrets included in the Icewind Dale: Rime of the Frostmaiden adventure module. Should she not be a Fated Ally, she may wish to stay in the Village of Barovia and help out the locals or travel through the land of her own accord. The secrets provide story hooks that connect characters to Barovia and could help Death House Village of Barovia Travel & Random Encounters Tser Pool & Tarokka Reading Old Bonegrinder NPCs Vallaki The Wizard of Wines Van Richten's Tower Argynvostholt Yester Hill Krezk Berez The Werewolf Den Fortunes of Ravenloft & Other Items Tsolenka Pass & Amber Temple Ladies of the Fanes Dark Powers Strahd von Zarovich & The Dinner Castle Spoilers Ahead! The mysterious secrets in this document contain spoilers for the Curse of Strahd campaign. Otherwise, the Baron comes to trust the party, and Krezk can be a safe zone with little drama within the walls. I recommend you do something similar when the time comes. The document provides an alternative puzzle for opening the door to Van Richten's Tower in Curse of Strahd. Do your best to channel that fear into your players if they're under-leveled (which they likely are at that point in the campaign). It has a great map, some very… Werewolf Den. But more than likely, you're looking at the death of most of the major players in the Den and the scattering of the remaining pack members. Return to Vallaki If players decide to bring wine to Vallaki first instead of Kresk, they might get to see some aftermath of their actions depending on what went down during their first visit. DMs only! Character Options. 4 new race options suited to the Ravenloft setting: Dusk Elf, Vistani, Wereraven, and Werewolf. They're extremely readable and well organized and don't require a lot of work to make changes. I'm a subscriber and have loved using your supplements to enrich my campaign. Check our MandyMod’s fleshing our curse of Strahd in the stickied thread, since it adds a few locations and side quests (the reformation center, the orphanage, the fidatov mansion). sort of dark past and they gossip about the The final bed belongs to Felix, the only boy morbid possibilities. Markovia is one of the more interesting locations in CoS in my opinion. The one question from that would be regarding maps for Luca's sheep pen or the fight with Fill in details and discover intriguing new ideas to seamlessly involve Curse of Strahd's Werewolf Den in your D&D 5e adventure. Or, pass on this document to your Dungeon Master so they can Instead, I would recommend you remove the wolf hunters from Vallaki altogether and place them elsewhere in the campaign. In my last session, my players took a werewolf captive, and they intend to go make allies of the werewolves against Strahd, they're really looking forward to the den. Aug 21, 2023 ยท West Barovia revolves around four areas: The Wizard of Wines Yesterhill van Richten’s Tower The Werewolf Den Wizard of Wines I ran the Martikovs fairly as written. And I have some kids in the werewolf den the party might save. It all went great. If, by chance, you have some super pacifist players, maybe they'll look into curing all the werewolves at once instead of killing them. Markovia The Darkness Beneath the Abbey of St Markovia An Alternative Abbot Statblock Horrific Homebrew: Eclipse Krezk and the Abbey of St Markovia, Revamped Ireena Memories 211 votes, 38 comments. 8 /u/MandyMod, Fleshing Out Curse of Strahd: Tser Pool, the Vistani, and the Ultimate Tarroka Reading 4 fEliza Ig’ar is a 40-year-old woman with dark hair and green eyes. Werewolves The werewolf pack in the northwest of Barovia remembers the Fanes and still worships their "mother," the Huntress of the Mountain Fane. Your players could find the hunters while traveling around Kresk and find that they've stumbled upon something bigger than wolves. Death House Village of Barovia Travel & Random Encounters Tser Pool & Tarokka Reading Old Bonegrinder NPCs Vallaki The Wizard of Wines Van Richten's Tower Argynvostholt Yester Hill Krezk Berez The Werewolf Den Fortunes of Ravenloft & Other Items Tsolenka Pass & Amber Temple Ladies of the Fanes Dark Powers Strahd von Zarovich & The Dinner Castle Werewolves The werewolf pack in the northwest of Barovia remembers the Fanes and still worships their "mother," the Huntress of the Mountain Fane. It allowed us to turn a slugfest into some really fun RP. An alternative Krezk with more werewolves, and transition to the Werewolf Den Mongrelfolk Generator Abbey of Saint Markovia Art LunchBreakHeroes' Guide to the Abbey of St. Many groups may never replant the Wizard of Wines gems or go to the Werewolf Den. I think I will make my werewolf, Marek, stand-in for Emil using this as a guideline. This is about the werewolf pack that lives in Barovia. Making the changes to the werewolf's den was a huge hit with my players. Andral quest An appropriate location to leave the rescued children from Old Bonegrinder An expanded use for Milivoj the Gravedigger A plot hook into the Werewolf Den Unfortunately, it seems that u/MandyMod doesn't have much time now to make other PDFs : ( It is quite hard to navigate between chapters on Reddit (don't get me wrong - Table of Contents is awesome but you still have to do many clicks to reach the info you are looking for). You cannot simply remove the curse. She loves children, and especially enjoys bossing them around. This entire document should only be visible to the Dungeon Master of the module. Maybe after they deal with the werewolf den, the hags (they burned down the windmill but the hags survived), or reconsecrating the Fanes. 211 votes, 38 comments. The document provides information on various residents and factions within the town of Vallaki in Curse of Strahd, including: - Ludmilla Vilisevic, Strahd's oldest bride, who is plotting to destroy the Church of St. One of the u/MandyMod Full Sized Maps on Imgur f 6 beds belonged to Cedrik, the boy who died. The Abbey of St. 18 different secrets that can help integrate player character backstories into the Curse of Strahd adventure. Also i made and unused room on the first floor, so its a place for the chilrden from the werewolf den or bonegrinder (if my players decide to not trust the hags) . i didnt want to have every kid from every family that dies to vampires or wolf's end up in bonegrinder. The Martikovs are the ultimate source of knowledge in the valley, but they will only give little bits each encounter, as they learn to trust the party more and more. This is a long tradition & even though it's highly unequal, most take it for granted. For my own campaign, my players were level 7 or 8 when they were out in the woods looking for the Werewolf Den. Ezmerelda's Personality Like Richten, I heavily referenced u/guildsbounty 's guide for running Ez. Mysterious Secrets. Or, pass on this document to your Dungeon Master so they can The werewolf den is actually one of the most dangerous places in the game--for the werewolves. left who lives in this dormitory. As planned, my party got to the Werewolf den, and as planned, they got into a fight with the werewolves. I would highly recommend that you use them as a hook for the Werewolf Den. I've used a few other things, but their homebrew is some of the most prominent and it's most of what I used (outside of my own modifications for my table). This document provides mysterious secrets that Dungeon Masters can give to player characters during character creation in Curse of Strahd to help integrate their backstories. Could toss them in the werewolf den but figured this was better. . Death House Village of Barovia Travel & Random Encounters Tser Pool & Tarokka Reading Old Bonegrinder NPCs Vallaki The Wizard of Wines Van Richten's Tower Argynvostholt Yester Hill Krezk Berez The Werewolf Den Fortunes of Ravenloft & Other Items Tsolenka Pass & Amber Temple Ladies of the Fanes Dark Powers Strahd von Zarovich & The Dinner Castle If you're running u/DragnaCarta 's expansion to Kresk which includes the Werewolf Den, you could give level 7 upon completing that. Spoilers Ahead! The mysterious secrets in this document contain spoilers for the Curse of Strahd campaign. They were pretty deadset on finding her, so they entered the werewolf den a bit early at level 5… Scribd is the source for 300M+ user uploaded documents and specialty resources. It also includes printable materials for a physical version of the puzzle using paper gems. Thanks so much! Werewolf Den | Curse of Strahd | DMs Guide No Fun Allowed • 12K views • 4 years ago Also i made and unused room on the first floor, so its a place for the chilrden from the werewolf den or bonegrinder (if my players decide to not trust the hags) . The werewolf den is actually one of the most dangerous places in the game--for the werewolves. They waited until the pack has left, so the cave only had 15 children (including a ravenous Ilya Krezkov), six werewolves and three wolves. -Remove Curse is one of the spells affected by Barovia’s twist in magic. I started them on the Western side of the map, so one of their first stops was Krezk. I've got 4 players hooked in as werewolf hunters. But, come on. Please note that I am not an author of this work - brilliant Mandy did all the job - I just created DOC files :) I've introduced the werewolf den (close to u/mandymod 's version) to the players, and after a few shenanigans they finally had a plan to get in. I changed the statue of Lady Night to the Huntress and will detail that further in my future Werewolf Den post. Use role-play and facial descriptions to show how outright terrified the Martikovs are of the swamps. An alternative Krezk with more werewolves, and transition to the Werewolf Den The Cursed Swine of Krezk Journal of the Abbot PWYW version of the Journal of the Abbot Sergei's Pond Revisited: Empowering Ireena The Darkness Beneath the Abbey of St Markovia Mongrelfolk Generator Ireena Memories - Kresk Pool NPCs The Abbot SEE: The Abbot Ezmerelda The Baron will do whatever it takes to keep his secret of lycanthropy from being known by the public, because they are constantly harassed by the nearby werewolf den. A stealth infiltration to find Ilya Krezkov and the Holy Symbol of Ravenkind, plus a trio of tense social encounters and a rescue mission to complete in the dungeons of Castle Ravenloft. thanks for the writeup Mandy! Period. the werewolf den You could cut it out, I only recall the original I6 Ravenloft module having one werewolf and he's the guy who's stuck in Strahd's underground prison in Castle Ravenloft for failing him. My players found Ilya Krezkov, the burgomaster’s son in the werewolf den, captured by the werewolves. Werewolf society is stratified - there are full-blood werewolves (born of werewolf parents) and mixed-breed, who have been turned by a bite. The burgomaster was obliged to let them in for rescuing his son. If the party is unsure where the Werewolf Den is, for instance, a Dark Power might show up to one PC in their dreams and offer directions. Links are below. " Most player parties will react similarly with the Werewolf Den. I think the module's guidance is already enough: when the players do something significant, give them a level. The former are the elite of the Den, while the latter do all the work and are subservient to the former. Remember, this is still a Stage 0 contact, however. Mother Night's cursed treasure really is cursed! How a player stealing this treasure in the Werewolf Den caused mass slaughter and completely altered the ending in my campaign. riooil, ky8z, zmqq, wclpr0, jve8x, gv7wf, md3ug, we5rm, wmjkg, nndmz9,